Radlor

A Radlor product

AdaptiveLearn: math that changes as your child answers.

A short check finds where your child actually is. From there, every chapter is a small world with characters, a job to do, and a question that can only be answered by doing the math — not by picking the likelier of two buttons.

Open AdaptiveLearn

How a chapter works

  1. 1

    Intro

    One card. Who is here, and what they need.

  2. 2

    Demo

    A worked example, narrated, with the working animated rather than asserted.

  3. 3

    Your turn

    One unscored go, with the help still on.

  4. 4

    Practice

    Ten scored rounds — with the difficulty moving, and the help fading.

Answering with your hands

In the 9–11 band a question is often answered by showing rather than tapping: hold up a number of fingers, tilt a hand to set an angle, hold two hands apart to say how wide something is. It puts the math back into the body, which is where a nine-year-old still does most of it.

The tracking runs on your device. Frames from the camera and the hand positions read from them never leave the browser — there is no upload path in the software for either. Every one of those chapters also accepts taps, so the camera is never the only way through.

What is covered, by age

3–5

Story worlds

Counting, number order and recognition, matching and comparing quantities, first addition and subtraction, measurement.

6–8

Story worlds

Adding and subtracting to 100, place value, telling the time, shapes, patterns, fractions as sharing.

9–11

Camera chapters

Decimals, factors and multiples, comparing fractions, unit conversion, angles and symmetry, area and perimeter, data and graphs.

12–14

Field lab

Ratio and proportion, negative numbers, linear equations, coordinate geometry, probability, statistics.

15–16

Design studio

Algebra I and geometry — quadratics, functions, similarity, trigonometry, proof.

17–18

Math studio

Algebra II, pre-calculus, statistics and an introduction to calculus.

Questions parents ask

What age is AdaptiveLearn for?

Ages 3 to 18. The content is organized into six bands, and each band looks and works differently — a five-year-old gets a narrated story world with drawn animation, while a sixteen-year-old gets a design studio with a working chalkboard.

How does it know what to teach my child?

A short placement check at the start finds where the child actually is, rather than assuming their school year. After that the difficulty moves inside every chapter: three correct in a row raises it, three wrong stops the scoring and teaches the idea again.

Does the camera record my child?

No. In the camera chapters the hand tracking runs entirely inside the browser on your own device. No video frame and no hand position is ever sent to us or to anyone else, and the app has no upload path for either. The camera is optional — every camera chapter can be answered by tapping instead.

Do we need the camera to use it?

No. Every chapter that accepts a hand gesture also accepts taps, and a child who declines the camera prompt lands straight on the tap version with nothing withheld.

Does it work offline?

Yes, once it has loaded. The app installs to the home screen and caches itself, so a chapter already opened will play without a connection. Progress syncs when the device is back online.

Was AdaptiveLearn called something else before?

Yes — it was called Milo until August 2026. Milo is still there: he is the pony who walks through the story chapters and does the explaining. The app around him is AdaptiveLearn, made by Radlor.

How much does it cost?

AdaptiveLearn is in early access and free to use while we work with our first families. Write to us if you would like an account.